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MAIN FEATURES
  • Convert selected cameras or all cameras in the scene with just 1 click.
  • Retain all important parameters such as Name, Wirecolor, Field of View, Transform, Clipping and more.
  • Retain Smart Camera View parameters such as camera resolution, scene state, render preset, frame range.
  • Works fast and reliably with many types of cameras: Corona, Vray, Standard, Fstorm, Physical.
FEATURES DEMO

  • Convert all cameras in the scene with just 1 click.
REQUIREMENTS
  • 3ds Max 2016 and higher.¬† 3ds Max 2018 and higher is recommended.
  • Renderer corresponding to the camera you want to convert.
HOW TO INSTALL
  • If the file you downloaded is in ZIP format, extract it to get MZP installer file.
  • Drag and drop installer file MZP into 3ds Max viewport, click Install button (no need to remove previous versions).
  • You can find script button in Customize User Interface > Toolbar > D95 DESIGN.
HOW TO UNINSTALL
  • Drag and drop installer file MZP into viewport, click Uninstall button.
  • You can choose to delete or keep the script‚Äôs settings for later.
1.23 | 28/09/2023

 FIX 

  • Fixed “–Unknown property: “rotation”” bug when convert still cameras.
1.22 | 23/09/2023

 NEW 

  • Added “Animation Transfer” group to replace the keep “Animation” setting in previous version.
  • Improved transfer Animation function.
1.20 | 20/09/2023

 NEW 

  • Added “Delete original cameras” in After Convertion settings group. You can disable it to keep original cameras.

 IMPROVE 

  • Keep the FOV animation of the camera when converting. Importan note: in the current version, it only works well with Corona Camera, Fstorm Camera and Standard Camera. Physical Camera and Vray Physical Camera may convert with strange parameters.
  • Make the script interface a bit more compact.
  • Optimized and redesigned the script’s icon button.

 FIX 

  • Fixed “Type error: Assign needs controller, got: undefined” bug.
1.15 | 12/09/2023

 IMPROVE 

  • Keep the roll_angle value of the camera when converting.
1.14 | 01/06/2023

 IMPROVE 

  • Show warning message when select not supported camera class.
  • Clear listener when start script.

 FIX 

  • Fixed a bug where undoing camera conversion caused 3ds Max to crash.
1.12 | 26/01/2023

 NEW 

  • Added “Animation” option: enable it to keep orignal animation (position key).
  • Added “Tilt + Shift” option: enable it to keep perspective control (tilt & shift value). Note that the Standard Camera do not have a perspective control, so if you convert any camera to Standard, those parameters will be lost forever.

 IMPROVE 

  • Slightly adjusted the interface of the script.

 FIX 

  • Fixed a bug that prevented some settings from being saved when close script.
  • Fixed some tooltips.
1.00 | 07/01/2023

 NEW 

  • Initial release version.
AVAILABLE IN NEXT UPDATE
  • (coming soon)
CONSIDERING OR DEVELOPING
  • (coming soon)

Please note that some of the features above are tentative ideas only.

They are under development but may not be included in the next release, or maybe even never come out.

Ideas are developed from user feedback and comments, so if you’d like a feature, feel free to contact me.

I look forward to hearing from you guys.